
#Power rangers movie tv#
The game's soundtrack, composed by Hikoshi Hashimoto, features hard rock arrangements of Ron Wasserman's original TV themes. The game consists of six stages, with the first two stages and the final one covering events from the film, whereas stages 3 to 5 are set before the events of the film and adapts key episodes from the TV show's second season (namely "White Light", "Ninja Encounter", and "Power Transfer"). The Genesis version is a side-scrolling beat-'em-up that can be played by up to two players, where the player can control both the Rangers themselves and their Zords (depending on the level). In contrast, GamePro commented "With better gameplay, better Ranger graphics, and two-player simultaneous action, this sequel's perfect for fanatic fans and a fun once-through for other gamers." They particularly praised the multi-plane action, the simultaneous two player mode, and the accessible difficulty and controls. The four reviewers of Electronic Gaming Monthly considered the game a mediocre Final Fight clone which has decent graphics but suffers from a lack of variety of both moves and enemies. Unlike the first game, there are no Megazord battles in this version, although the Ninja Megazord from the film (and the show's third season) makes an appearance during the ending sequence.

The final boss is Ivan Ooze, the film's antagonist. The first five bosses are all monsters from the TV show's second season, while the sixth one is an original creation for the game. The player fights against Lord Zedd's Putty Patrol until reaching the end of stage boss.
#Power rangers movie code#
A Special code made for the game can have the players begin the stages as the morphed Rangers instead of their civilian persona. The method also occurs automatically after the player goes throughout the mission in civilian mode encountering the boss triggering the morph sequence (regardless of how much energy of the morphin' meter is filled up). Once the Morphin' meter is filled, the player can press the special attack button to morph an animated sequence begins showing the rangers morphing in a digitized video (based on the Season 2's transformation without showing the Red Ranger helmet configuring at the end). When Morphed, the Ranger gains a powered up kick as well as his or her signature weapon, the latter can be used in a special attack to deal great damage to a boss, or defeat weaker enemies and severally weakened bosses by pressing the special attack button. These objects are dropped by enemies and can also be used to perform a special attack when the character is morphed or not. The player can fill up a "Morphing meter" next to their life gauge by picking up thunderbolt-shaped items (whether by small ones or morphing sign bolts). The player begins each stage as his or her character's civilian persona. Billy and Kimberly return from the previous game along with the introduction of Tommy, as the White Ranger (opposed to appearing as Green Ranger), and three new rookie rangers, Rocky, Adam, and Aisha, who replace Jason, Zack, and Trini from the original.

The game can be played by one or two players with six available characters.

The Super NES version is a side-scrolling action game similar to the previous SNES game based on the series.
